Performance of healthy subjects in a training programe in virtual reality: immediate effect and post effect
Abstract
Introduction: Despite the recognition of the importance of physical activity on quality of life, currently presented by the population levels have been considered low in relation to the ideal. Possibility of an unconventional resource that has been employed as physical activity is virtual reality (VR), with low cost consoles, however, it is necessary evidence as toits effectiveness and especially about the continuation of the effects obtained over time. Aim: To analyze the effect of a training program in VR on the performance of healthy subjects and to verify the maintenance over time. Materials and methods: The sample consisted of 10 healthy male subjects, who underwent an assessment in RV, then a program consists of 10 training sessions held in five weeks using the Nintendo ® Wii , after training evaluation has been conducted and to assess the maintenance of the effects caused by training , another assessment was made three months after the end of a task requiring shifts in the medial-lateral direction training. Results: We observed a reduction in the execution time of the task, the subjects improved performance when compared to Pre assessment, with respect to post assessment and 3 months. Conclusion: The training program using tasks in VR can improve the performance of healthy subjects in tasks involving displacements in the medial-lateral direction and is able to maintain the results after 3 months.
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